The strengths and the honest caveats.
A scavenger hunt app that lets you build your own hunt or team game in minutes, with photo, video, GPS
and quiz challenges, a live leaderboard and even AI that can generate challenges and review photo submissions.
Players can join straight in the browser via a link or QR code, with nothing to install. For the
richest experience, such as push notifications and the smoothest GPS, you play through our native iOS
and Android apps.
Up to 3 phones can join for free. For more, the host picks how many teams and only pays for teams
that play, with credits: 1 credit is 1 team of up to 6 phones in 1 session, and 7 to 12 phones is 2
credits. A credit costs β¬9.99, down to β¬5.49 per credit in the largest pack, including VAT. Bought
credits never expire.
Honestly: we are younger and smaller than GooseChase, with less
brand recognition and a smaller library of ready-made templates. There is also no unlimited option, so
very frequent use can be cheaper on a subscription elsewhere. Our strengths are ease of use, multilingual
support (English, Dutch and Spanish) and pricing that is free for up to 3 phones and drops with larger packs.
Best suited for: team outings, parties and events.
The best-known and most mature player, with a huge library of templates and missions, gated missions
(challenges that unlock step by step) and thousands of positive reviews. Plays in the browser or app.
Caveat: English and US focused, and the price climbs quickly for
larger groups (easily hundreds of dollars per experience).
Best suited for: those who want the established market leader and have an English-speaking audience.
HuntHopper vs GooseChase β detailed comparison →
Strongly aimed at corporate team building and large events, with many challenge types, detailed
analytics and an emphasis on reliability.
Caveat: Scavify does not publish prices and has no free version;
every engagement starts with a sales conversation. Independent comparisons cite a starting point around
$445, but that is not an official figure from Scavify itself. That makes it heavy and expensive for a
one-off or small outing.
Best suited for: large organisations with a budget.
HuntHopper vs Scavify β detailed comparison →
A German tool that is strong in education and museums. You build "bounds" with quizzes, GPS challenges
and multimedia, and there is a Dutch-language site. Free for private use.
Caveat: participants have to install the app, and published bounds
can be publicly discoverable and playable in the Actionbound app. For a truly private party or company
outing that is something to consider. The look and feel is also more educational than festive, and some
users find the interface feels somewhat dated. Its licence is annual, while a HuntHopper credit covers 1
session: one outing is much cheaper with us, but several large events a year can make Actionbound cheaper.
Best suited for: schools, museums and educational trails.
HuntHopper vs Actionbound β detailed comparison →
An advanced platform for those who want a lot of control: branching routes, conditional challenges and
extensive customisation. Suitable for games, tours and team building.
Caveat: app focused, a steeper learning curve and a per-player
price. Not positioned for the Dutch market.
Best suited for: advanced builders who want to create complex games.
HuntHopper vs Loquiz β detailed comparison →
A US platform for events, with many challenge types and options for your own branding, operated via app
and web dashboard.
Caveat: no free version, a limited entry pack and quote-based
pricing above that. English and less known in the Netherlands.
Best suited for: corporate events that want their own brand look.
HuntHopper vs Eventzee β detailed comparison →
A Dutch tool that lets you build a digital scavenger hunt in the browser, with a route on the map, GPS,
photo challenges and puzzles. For both private and business use. You pay a flat fee for the whole group
rather than per participant: a one-off package gives you a month of access, from β¬35 (up to 5 teams) to
β¬99 (up to 75 teams, all features). For longer use there is a subscription.
Caveat: one of the direct Dutch competitors. For many teams its flat
package is cheaper than HuntHopper credits. The look and feel and
the modern extras (such as AI and live dashboards) differ per platform, so compare against your own
needs. Current pricing is on
their pricing page.
Best suited for: Dutch-speaking groups that set up a trail themselves.
HuntHopper vs WebAdventure β detailed comparison →
A Dutch platform that lets you assemble your own mobile city game with challenges, locations and
questions. Players play via the browser and can join a team. Pricing is β¬10 per team per game, with a
discount for scouting groups.
Caveat: also a direct Dutch competitor with a similar model, but
with fewer capabilities. There is no separate iOS app and no video challenges. Look carefully at the
difference in features and price for your type of event. β¬10 per team is about the same as a single
HuntHopper credit. Credits drop to β¬5.49 in packs and cover up to 6 phones per team, and every session
is free for up to 3 phones. Amuza bills afterwards, while HuntHopper credits are prepaid.
Best suited for: those who want to build a Dutch city game themselves.
HuntHopper vs Amuza β detailed comparison →
A platform for building apps with no programming needed, published to the App Store and Google Play through Caught. Like HuntHopper it charges per team, which makes it a fair comparison on price. Standard starts at β¬7.19 per team/user excluding VAT (β¬8.70 including VAT) and depends on the size of the credit pack. Each user can use the app for 24 hours, with 1 main device plus 5 support devices per user login at no extra cost. Whitelabel starts at β¬6.30 excluding VAT.
Caveat: including VAT, Caught's entry price of β¬8.70 per team is lower than a single HuntHopper credit (β¬9.99). HuntHopper's pack discounts take a credit down to β¬5.49 including VAT. It says "Start building your apps for free", but the terms of that free start are not stated. Current pricing is on their pricing page.
Best suited for: those who want apps published to the App Store and Google Play, or whitelabel.