The strengths and the honest caveats.
A scavenger hunt app that lets you build your own hunt or team game in minutes, with photo, video, GPS
and quiz challenges, a live leaderboard and even AI that generates challenges and judges submissions.
Players can join straight in the browser via a link or QR code, with nothing to install. For the
richest experience, such as push notifications and the smoothest GPS, you play through our native iOS
and Android apps.
Honestly: we are younger and smaller than GooseChase, with less
brand recognition and a smaller library of ready-made templates. Our strengths are ease of use, Dutch
language support and price.
Best suited for: team outings, parties and events.
The best-known and most mature player, with a huge library of templates and missions, gated missions
(challenges that unlock step by step) and thousands of positive reviews. Plays in the browser or app.
Caveat: English and US focused, and the price climbs quickly for
larger groups (easily hundreds of dollars per experience).
Best suited for: those who want the established market leader and have an English-speaking audience.
Strongly aimed at corporate team building and large events, with many challenge types, detailed
analytics and an emphasis on reliability.
Caveat: Scavify does not publish prices and has no free version;
every engagement starts with a sales conversation. Independent comparisons cite a starting point around
$445, but that is not an official figure from Scavify itself. That makes it heavy and expensive for a
one-off or small outing.
Best suited for: large organisations with a budget.
A German tool that is strong in education and museums. You build "bounds" with quizzes, GPS challenges
and multimedia, and there is a Dutch-language site. Free for private use.
Caveat: participants have to install the app, and published bounds
can be publicly discoverable and playable in the Actionbound app. For a truly private party or company
outing that is something to consider. The look and feel is also more educational than festive, and some
users find the interface feels somewhat dated.
Best suited for: schools, museums and educational trails.
An advanced platform for those who want a lot of control: branching routes, conditional challenges and
extensive customisation. Suitable for games, tours and team building.
Caveat: app focused, a steeper learning curve and a per-player
price. Not positioned for the Dutch market.
Best suited for: advanced builders who want to create complex games.
A US platform for events, with many challenge types and options for your own branding, operated via app
and web dashboard.
Caveat: no free version, a limited entry pack and quote-based
pricing above that. English and less known in the Netherlands.
Best suited for: corporate events that want their own brand look.
A Dutch tool that lets you build a digital scavenger hunt in the browser, with a route on the map, GPS,
photo challenges and puzzles. For both private and business use. You pay a flat fee for the whole group
rather than per participant: a one-off package gives you a month of access, from β¬35 (up to 5 teams) to
β¬99 (up to 75 teams, all features). For longer use there is a subscription.
Caveat: one of the direct Dutch competitors. The look and feel and
the modern extras (such as AI and live dashboards) differ per platform, so compare against your own
needs. Current pricing is on
their pricing page.
Best suited for: Dutch-speaking groups that set up a trail themselves.
A Dutch platform that lets you assemble your own mobile city game with challenges, locations and
questions. Players play via the browser and can join a team. Pricing is β¬10 per team per game, with a
discount for scouting groups.
Caveat: also a direct Dutch competitor with a similar model, but
with fewer capabilities. There is no separate iOS app and no video challenges. Look carefully at the
difference in features and price for your type of event.
Best suited for: those who want to build a Dutch city game themselves.
Besides the build-it-yourself platforms above, there are providers that deliver a fixed game or a complete
outing for you, such as Let's Roam (international) and Dutch city-game agencies. They take the work off your
hands, but you pay for the organisation and you cannot customise the game yourself. HuntHopper is for those
who want to keep control and decide the content themselves, usually at a lower price.